![]() This is why you want to get the scepter before you go after the shards. ![]() The side doorways usually just lead into rooms full of monsters nad treasure, which is really the last thing I care about right now. Some things you can see about the new dungeon design: You can see the doors on the side walls way down the hall, with the poison field blocking the way, and there are also some skeletons we could desecrate by searching, but they never actually have anything of use. One way or another, of course, the first step is to get down to L8. Their goal is not so much to make it really hard to reach the bottom, but to prevent you from finding your way there with secret doors and multiple ways up and down, many of which don't go to the place you want to be. The dungeons are a lot more straightforward in this one. So it's not too bad to kill them with Magic Axes. The good news is that they can't move, and some of their worst damage comes out of melee combat. ![]() Well, he doesn't do that now, although he is still fairly dangerous. The orange penis with tentacles is a Roper, which you may remember from last game as being a complete jackass who casts Sleep all the time. Since everyone now has a Magic Axe this would be a rather bad situation. It actually is useful for its ability to prevent Daemons, like those guys there, from possessing my dudes and making them kill each other. I hope Lord British is cool with me wearing his crown and all that. Part 30: The Shards of Hatred & Falsehood
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